Infinite Blowout CC: At any range your opponent will get blown back by CC. Supers: Though supers play a minimum role in SFA2, he gets Akuma’s uppercut super, a welcome addition to his arsenal, hurts too. Juggle ability: This is nice to have, thing like sweep xx hurricane juggle. Teleport: Pretty dope to have, allows for some nice set-ups or just to get the hell out of dodge on wake-up. Hurricane Kick: They all knockdown now doing 1, 2, or 3 hits depending on strength. Lp version is one hit, good for anti-air but low attacks beat it clean. Why? Cause the fp version hits anything but wont knock down unless close, leaving you open to get your ass kicked.
Press and HOLD start for 5 seconds, and press a punch or kick without releasing the start. Move the cursor to Ryu, press START, move the cursor this order: Right (Adon), Up (Akuma), and down (Adon), left (back to Ryu).